Birth of a Black Hole: Physics Professor Pushes Limits of Computational Astrophysics
When a massive star dies, it often leaves behind one of the most enigmatic objects in the universe: a black hole. Despite knowing about their existence for decades, the nature of black holesâthey are so dense that even light canât escape their gravitational pullâmeans astronomers have never been able to watch one form.
Thatâs where simulations and computational astrophysics come in.
In a new paper published in Astrophysical Journal Letters titled â,â a team led by Illinois Tech Assistant Teaching Professor of Physics Goni Halevi has created the first 3D simulation of a collapsing massive star forming a black hole by using general relativityâAlbert Einsteinâs theory of gravity that describes the curvature of spacetime caused by mass and energy.
âPeople think about science as things you can do in a lab, but astronomy works differently. In astronomy, we canât make a black hole in a lab,â says Halevi. âUsing computers is our way of doing numerical experiments and seeing what happens when a star dies. Astronomers are either observers looking at the universe and trying to interpret it, or weâre computational astronomers doing these numerical experiments.â
When massive stars reach the end of their lives, their cores collapse under the weight of their own gravity. What the star then turns into depends on a wide range of factorsâsometimes it leaves behind a dense neutron star, while other times it vanishes into an even denser black hole thatâs nearly impossible to spot in the night sky.
Thatâs why simulations are so crucial in astronomy: they allow astronomers to bridge the gap between what telescopes can observe and what theory predicts. Until Haleviâs simulation, however, simulating a black hole while incorporating the effects of general relativity and neutrinos in 3D had never been accomplished.
âBlack holes can only exist because of general relativity, and most of these (previous) simulations donât include general relativity,â says Halevi. âThey canât actually form the black hole on the computer without including the way that space-time is curved due to mass. People have done similar things, but [it was] always with more approximations that weâre making here.â
Part of what makes this new simulation so unique is because it includes physics at very small scalesâthat of neutrinos and nuclear particlesâwhile modeling the enormous force of gravity on a star weighing nearly 50 times as much as our Sun.
âThere are these turbulent, complicated fluid motions that can affect whether a black hole forms and how long it takes,â says Halevi. âYouâre solving a very complex system of equations that are all coupled to one another, and every new ingredient of physics that you add makes it slower and more expensive to do that calculation.â
Haleviâs simulation is powered by a new graphics processing unit-accelerated code called GRaM-X that follows the collapse, core-bounce, shock propagation, and eventual formation of a black hole in full 3D. Halevi credits her co-author Swapnil Shankar with the crucial work of writing and adapting the code to work on GPUs. Developing that infrastructure was necessary before the simulation could be created.
While the simulation is the first of its kind, it is still limited because it ends immediately after the black hole is formed. Haleviâs next step is to extend the simulationâs lifespanâspecifically, observing what happens when the black hole evolves as time goes on.
Creating additional simulations with different stars in order to see differences in how those stars collapse into black holesâas well as the properties of those black holesâwill be explored as the project moves along.
âWe call it a parameter study, to explore those initial conditions and see what the results are,â says Halevi. âNow that weâve been able to show this proof of concept, we want to get more of a population-level statistical understanding of what happens to stars once they die.â