Creativity Meets Technology: New Game Design Degree Lets Students Choose Their Own Focus
Since its founding in 1890, Illinois Institute of Technology has stood at the intersection of technology and humanity, of creativity and problem-solving, of design and development.
Itâs only fitting that one of its newest degree programsâLewis College of Science and Lettersâs Bachelor of Science in Game Design and Experiential Mediaâcontinues the strong tradition that Illinois Tech has firmly established as Âé¶čAPPâs only tech-focused university.
âIâm very excited that we have such a focus on technology and collaboration on our campus,â says Lewis College Associate Dean of Humanities Carly Kocurek, who led the way in creating the new program. âStudents are coming into game design, but theyâre also working with engineers and architects, theyâre collaborating with community partners such as the Hellenic Museum. Itâs really about creative practice in a technical environment, and I think thatâs something weâre distinctly qualified to do as a technology-focused institution.â
Designed to be a customizable experience, students in the program are able to tailor the program through a choice of technical electives, enabling them to focus on the areas of game design that they care about most. Whether thatâs art, narrative design, programming, or something else entirely, the broader idea is to allow students to focus on the aspect of game design that theyâre most passionate about while instilling the key expertise that will empower them to succeed in the multi-billion-dollar gaming industry.
âHaving those technical competenciesâeven if your goal is to be a writer in the games industryâyou still want to have core technical competencies, because those are going to help you get your foot in the door and help launch a successful career,â says Kocurek.
The new undergraduate program takes advantage of the experiential learning environment fostered at Illinois Tech. Students can get hands-on experience in games through the Interprofessional Projects (IPRO) Program Game Lab, the on-campus esports organization, and the Illinois Tech chapter of the International Game Developers Association, among others.
Already a massive industryâthe video games industry brought in a total revenue of $213 billion in 2022, according to PwCâs Global Entertainment and Media Outlook 2023â2027 reportâthe outlook of the industry in the United States and abroad appears poised to expand even more.
âDuring the pandemic, when many things went into a recession or stagnated, the games industry actually grew, and we see projected continued growth,â says Kocurek. âThe practices you learn as a game designer can be used in many, many other placesâwhether thatâs software development, whether thatâs informal education, whether thatâs museum exhibit design, or theme park design. This is really a degree about experience[CK1] design, and creativity, and designing things in a human-focused way.â
Prospective students donât need to be interested solely in video games to find their niche in the game design and experiential media program. Kocurek says the program is designed to help students with a wide range of aptitudes and viewpoints to thrive, so long as theyâre ready to be creative and solve problems as soon as they arrive on campus.
âWe have kind of a quirky program, which Iâm actually quite proud of,â says Kocurek. âStudents who are interested in diverse perspectives, who are interested in how games can impact society, who are interested in games as creative expression, who like solving thorny problems, who like troubleshooting, who like breaking thingsâŠthey will do awesome here.â